Welcome to Elderfield

Welcome to Elderfield farming: planting, watering and season changes

Clear Ghost Tentacles, till, plant suitable seeds and water the planted crop. The community wiki counts growth by nights and warns that incompatible crops wither when the season changes.

Prepare only what you can maintain

The wiki lists Cleansing Balm for removing Ghost Tentacles and Basic Gardening Hoe for preparing soil. Hans supplies 8 Balm to begin; Old Man Crawford sells basic tools and limited Balm stock. Clear a manageable area, till it, plant season-appropriate seeds and then water. Watering a tile requires a planted seed, so follow that order instead of trying to water empty ground first.

Sources: [1]

Count nights and check the season

According to the wiki, a 4-day crop planted on day 1 becomes ready on day 5 under normal growth. Seasons change after day 28; a crop outside the new season withers. Water daily for dependable growth: the reported base chance to progress without water is 50%. Midnight advances the day even without sleep, and Farming level affects quality rather than growth speed.

Sources: [1]

Reduce watering trips and protect crops

The wiki gives the basic Watering Can capacity as 16 and Sturdy Watering Can as 32, forged at the Workshop. A Lesser Offering of Rain, crafted at Witching Mortar and used in a Ritual Brazier, waters crops for 4 days. For crow protection, place a Scarecrow in the field; only 1 fits per field, and protection depends on its tier. Fully grown crops are not eaten by crows.

Sources: [1]

Sources

  1. https://welcometoelderfield.wiki.gg/wiki/Farming

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