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Probably Stolen
Start with the problem at your counter: a refused pitcher, an unfinished chemical batch, an appraisal, or Eleanor’s package. Check your game version before applying an older workaround.
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Water purification: purity, prices and refused pitchersCheck liquid composition, current machine prices and the filter before selling water.Evaporator chemistry: drying, distillate and trace waterUnderstand what evaporates, why recovery needs Quality and what the hotfix changed.Eleanor’s Care Package: the trap and the safer story choiceKnow when the package triggers an arrest and how the warning branch differs.Appraisal: joining, inspecting and avoiding rejected estimatesPrepare the membership fee, display the certificate and inspect before estimating.Mods, controls and fixes: what changed in recent patchesCheck mod compatibility, the bell shortcut, Menu / Back and known fixed issues.Water and chemistry
Water purity measures the water share of the whole liquid, not just the absence of germs. For chemistry, distinguish drying the input from collecting distillate: Wikily says an Evaporator needs Quality to recover vapor into another container. Use the water and evaporator guides for those separate problems.
Appraisal and Eleanor
Appraisal is a paid inspection service, not a purchase of the customer’s goods. Eleanor’s Care Package is a story decision with an arrest outcome, not an ordinary delivery. The dedicated guides explain the membership requirement and the package trap without retelling the whole story.
Check the patch first
Official update 1.0.0.6 changes mod security and may require authors to update their mods. Update 1.0.0.5 fixes trace water left by the evaporator and adds a rebindable bell hotkey. These official notes take priority over older community workarounds. Mechanics below them use attributed Wikily documentation, not our own playtesting.
Platform scope: Steam Windows
Probably Stolen - Cyberpunk Shopkeeper Sim was released on 2026-10-28, developed by Questing Goose Studio and published by tinyBuild. The Steam store page checked for this guide lists Windows requirements: Win 10, x64. That is the verified platform scope for these guides. The captured listing does not establish a PS5 or Mac version or a release schedule for either; it also does not prove that those versions will never be released.
Sources: [7]
Starting perks: points and slots
Wikily says starting perks are unavailable on your very first run. Later runs allow 3 points and up to 4 perks, or 7 with Colorful Character. Negative perks return points, while conflicting perks lock each other out. Plan around your starting scenario and the drawbacks you can manage; these limits do not establish a universally best build.
Sources: [8]
Positive perks: costs and trade-offs
The following positive perks are documented by Wikily. Compare their point cost with the problem in your run; this is a reference list, not a tested ranking. The negative, neutral and respec options require separate checks. Names are kept as shown in the source so you can match them to the game.
Diplomatic (2 points): Trade and bargaining reputation gains +33%.
Intimidating (2 points): Each crime produces 33% less evidence.
Vending Machine (2 points): Start with an outside vending machine that sells goods at night.
Vigilant (2 points): Prevents nighttime robberies.
Well Connected (2 points): Start with +15 reputation with every faction; conflicts with Public Enemy.
Working Pipes (2 points): Start with Gutterflow On Tap and Rustwater On Tap, providing unlimited Rustwater.
Handy (1 point): Start with a shabby toolbox, screwdriver, wire cutter, crowbar and plasma cutter.
Lucky (1 point): Luck +5; conflicts with Unlucky.
Model Citizen (1 point): Start with Security reputation +30. Reporting and Aug-kill rewards in Credits and reputation increase by 50%; conflicts with Convict.
Proficient Scavenger (1 point): Each Dumping Ground visit allows 7 searches instead of 5; conflicts with Maimed.
Revolution Sympathizer (1 point): Start with Revolution reputation +25. Once its Marketplace Requests are active, receive one extra request each Monday.
Savings (1 point): Start with 150 additional Credits.
Sawyer's Crew (1 point): Start with Underground Exchange and free Janitorial Service. After vandalism, the service costs 30 + 1 per 5 days instead of 75 + 1 per 10 days.
Secret Admirer (1 point): Receive Galaxy Blend on day 2. Afterwards, each opening has a gift chance: 3% during the first 3 giftless days, increasing by 6% each following day, guaranteed on the 12th giftless day.
Short Sleeper (1 point): Going out after hours does not remove a customer from the following day.
Sycophant (1 point): Start with Upper Levels reputation +15; Upper Levels reputation gains +25% and customer budgets +10%.
Tapehead (1 point): Start with all 7 music cassettes in the player.
Tinkerer (1 point): An upgrade has a 20% chance not to consume its material.
Welfare Program (1 point): Start with Commissary access, Magnifying Glass, Food Stamp Identification Handbook and Mentor’s Note: Food Stamps. Food stamps arrive on day 1 and Mondays, depending on wealth. Conflicts with Banned from the Commissary.
Wild's Favorite (1 point): Joe Wild’s network upgrade prices -10%; insurance -50%. Conflicts with On Wild’s Bad Side.
Sources: [8]
Liquid Luck: use, duration and supply
Wikily describes Liquid Luck as a drink that adds 75 Luck for 3 days; another bottle extends the duration by 3 days rather than adding another 75 Luck. Georgio is its only documented supplier: 1 free bottle on day 27 and 3 bottles at 20% off on day 32. It is unavailable through him in Endless Mode. The listed item value is 100 Credits, not the price of every transaction.
Wikily separates six Luck checks. Positive Luck gives that percentage chance to avoid a Dumping Ground wound, but the search stays empty; it also gives that percentage chance for an officer to overlook all discovered illegal goods. Negative Luck makes an unwounded search empty at the absolute Luck percentage. Lottery draws can produce a second winning combination: positive Luck keeps the better payout for your tickets, negative Luck the worse. Scratcher symbol matches and crate-content chances each use the multiplier 1 + Luck / 100.
Timing matters: lottery tickets, scratchers and crates retain the Luck present when they were created. Wikily says the lottery draw uses the higher of current Luck and the highest value stored by a ticket. Opening a scratcher with higher Luck than its creation value redeals it before any scratching; unlocking a crate with higher Luck than when it appeared regenerates its contents. This does not authorize repeatedly reloading revealed loot: official patch 1.0.0.5 fixes that exploit and makes opened-crate contents final.
Lou: the cost of reporting her
Story spoilers. Wikily links Lou’s arrival to the Business Permit and financial trouble, excluding Known Snitch. Reporting her pays 1500 Credits but starts a revenge branch. Keep Lou’s Box of Toys and its original contents for her return: missing items trigger a real bomb and end the run. Her later demand is 1500 Credits in weapons, ammo and medical goods; the “That’s All I Have” alternative needs at least 500 in goods and cash. Less ends the run. Official 1.0.0.2 says Lou cannot be shot during any visit, overriding older wording that limits this protection to after arrest.
Serpico: deliver food to the Ground grid
Spoilers: Wikily’s rescue branch requires leaving at least 2000 kcal on the Dumping Ground’s Ground grid during nights 48--50, after Georgio’s letter. Calories multiplied by item count are recorded in the night log; food carried back in your backpack does not satisfy the stated delivery condition. Below 2000 kcal, day 51 reports his death. Reporting him on day 46 also ends the story. If fed, day 54 offers evidence recipients; Security requires 50 reputation. The chosen faction gives +12 reputation and a gift choice on day 57. Serpico does not visit Endless Mode.
Sources: [13]
The Butcher: plan for the hunt
Spoilers. Wikily says reporting The Butcher pays 450 Credits but leads to vandalism 6 days later and a cleaver warning 3 days after that. While he hunts you, nighttime outings require a gun inside your selected backpack. There is no stated hunt time limit. From 1 day after the cleaver, Sawyer can offer the Butcher Hunting Service for 500 Credits at the Nightly Service terminal; running it ends the hunt that night. Keeping him free instead brings stolen-meat visits every 7 days. This is a consequence comparison, not a claim that the arrest reward is pure profit.
Sources: [14]
Georgio: loan timing matters
Spoilers. Wikily places Georgio’s loan request on day 43: lend a quarter or half of your cash to receive a Scavenger’s Token and I.O.U.; the documented repayment is 4 times the loan. It is not immediate. An early return can happen from 6 days later on an unaffordable rent or mortgage day, but not after the store is paid off. Otherwise he returns on the first non-rent day from day 69. Declining does not produce a later cash return. Keep enough liquidity for your own obligations; these are community-recorded triggers, not a guaranteed short-term investment strategy.
Sources: [15]
Rats: food and cage checks first
Wikily’s starting route is an Animal Cage plus suitable food. The Retired Rat Rancher sells an adult male and female, each 5 days old, for 120 Credits each; the Ranching upgrade or Rat Wrangler start provides 6 rats. Rats do not eat Gutterflow Pellets or Industrial Fish Feed. Below 75% hunger they use the dispenser first, then a loose food item. At 0 hunger they starve; staying at 0 the next night kills them. Do not treat fish feed in a cage as a working feeding setup.
For a failing colony, inspect crowding, waste and breeding stock before buying more rats. Wikily says feces and dead animals increase disease risk once they cover a quarter of the cage; crowding levels begin at 55%, 70% and 90% occupancy. Mating starts at 3 days old, pregnancy lasts 3 nights, and a starving pregnant rat has a 75% nightly chance to lose its litter. These are basic husbandry checks, not a full genetics or profit calculator. The Gene Scanner can inspect genes; official 1.0.0.5 adds it to the Inventor’s stock after Rat Ranching is unlocked.
Radioactive Waste: use the documented dumping location
Wikily’s Dumping Ground instructions say Radioactive Waste can be put down only there. Carry it on the outing and leave it on that location’s Ground grid, not on the shop counter or in an arbitrary trash can. From day 3, Georgio brings dumped waste back the next morning once; this documented return is not proof that every disposal attempt failed. Maimed removes the Dumping Ground destination, so do not assume this route exists with that perk. The Corporate Waste Manager’s payment of 100 Credits per barrel is compensation for taking the waste, not a resale price. These are game mechanics from community documentation.
Check what a cheaper build gives up
Negative perks trade restrictions for points. Wikily’s Maimed returns 2 points but removes Dumping Ground access, which matters for both scavenging and the Serpico food route; Awful Negotiator returns 3 but disables bargaining and adds a 5% trade penalty. Careful Scavenger is free, prevents Dumping Ground wounds and reduces searches to 3 instead of 5. Prime Real Estate is free but adds 75 Credits to starting rent for an extra random customer each day. Choose around the activities you intend to keep, not the points alone.
Mid-run changes are limited. Wikily’s Mind Reprogrammer can remove an eligible active perk or add an eligible non-negative one; it is not permission to rewrite every starting perk. It consumes charges equal to the perk’s points and cools down for 5 days per point; Electronic Parts (Hypertech) adds 1 charge each. Check that the desired perk appears in the source’s editable list before planning around a reset.
Augs: confirm before acting
Wikily’s identification guide lists unusual pupils, expressions and visible chips, plus stillness, twitching and unnatural speech. No single visible cue is documented as always present: later encounters can include normal speech. The Aug Scanner gives “AUG DETECTED” or “No Aug detected”, uses 25 power from its battery slot and permits one scan per customer. This is an identification check, not a complete shooting, reporting or Aug-presence guide; do not treat a customer’s look alone as a guaranteed verdict.
Sources: [19]
Find the linked Reddit community
The official Steam listing links to r/ProbablyStolen at https://www.reddit.com/r/ProbablyStolen/ . Use that destination for player discussions; a community post is not automatically an official patch note.
Sources
- https://wikily.gg/probably-stolen/water-grades-and-purification
- https://wikily.gg/probably-stolen/machines/evaporator
- https://wikily.gg/probably-stolen/appraisal
- https://wikily.gg/probably-stolen/storylines/eleanor
- https://store.steampowered.com/news/app/4348910/view/676261964507253217
- https://store.steampowered.com/news/app/4348910/view/676261964507253134
- https://store.steampowered.com/app/4348910/Probably_Stolen_Cyberpunk_Shopkeeper_Sim/?l=english
- https://wikily.gg/probably-stolen/starting-perks
- https://wikily.gg/probably-stolen/items/liquid-luck
- https://wikily.gg/probably-stolen/luck
- https://wikily.gg/probably-stolen/storylines/lou
- https://store.steampowered.com/news/app/4348910/view/676261964507251315
- https://wikily.gg/probably-stolen/storylines/cadet-serpico
- https://wikily.gg/probably-stolen/storylines/the-butcher
- https://wikily.gg/probably-stolen/storylines/georgio
- https://wikily.gg/probably-stolen/animal-husbandry
- https://wikily.gg/probably-stolen/dumping-ground
- https://wikily.gg/probably-stolen/customers/corporate-waste-manager
- https://wikily.gg/probably-stolen/augs
- https://store.steampowered.com/app/4348910/%E6%B7%B1%E7%A9%BA%E5%BD%93%E9%93%BA%E5%8F%AF%E8%83%BD%E6%98%AF%E5%81%B7%E7%9A%84/
- https://www.reddit.com/r/ProbablyStolen/