Apex Legends

Apex Cipher Ranked: Legend bans and entry costs

Diamond+ matches ban 2 Legends through a request-weighted random selection. Challenger and Goliath change the entry fee when your squad’s tier is sufficiently different from the lobby; they do not multiply every RP reward.

A request is not a guaranteed ban

Each player requests 1 Legend. A Legend with 80% of requests has an 80% chance on the first draw. If fewer than 4 unique Legends are requested, previous-week popular picks receive 1 request each until there are 4 candidates. The system selects 2 bans, then players choose from the remaining Legends.

Sources: [1]

Read Squad Tier and Lobby Tier

Squad Tier uses average RP, but members of each premade group are treated as having that group’s highest RP; a random teammate keeps their own value. Lobby Tier is the median of all Squad Tiers. If a teammate never connects, Squad Tier drops by 1 full tier; this is not a rule for a teammate leaving mid-match.

Sources: [1]

Check the fee before playing

A squad at least 2 tiers below Lobby Tier gets Challenger entry cost reduced by 30%; at least 2 tiers above gets Goliath entry cost increased by 50%. Check the Waiting for Players screen, dropship notification or inventory Ranked tab. These adjustments apply to the entry fee, not all earned RP.

Sources: [1]

Sources

  1. https://www.ea.com/games/apex-legends/apex-legends/news/cipher-patch-notes

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